Faculty & Staff

Faculty

Assistant professor

EXT.: 58655

Office: HK202

Email: yunerr@nycu.edu.tw

 

Education

  • Ph.D. College of Communication, National Chengchi University
  • M.S. Digital Content and Technologies Program, National Chengchi University
  • B.A.  Department of Advertising, National Chengchi University

 

 

Expertise

Virtual reality
Digital games and gamification
Media psychology

 

Publications, Projects and Honors

【Awards

2021  Top Paper, Game Studies Division, National Communication Association
(NCA)

2018  Doctoral Dissertation Grant for Doctoral Candidates
in Humanities and Social Sciences, Ministry of Science and Technology

2017  Merit Paper Award, Taiwan Communication Survey (TCS)

2017  Top Student Paper, Chinese Communication Society

2014 Top Student Paper, Chinese Communication Society

 

【Journal Articles

Lin, J. H.-T., & Wu, D.-Y. (2020). Newsgames for the greater good: The effects of graphic realism and Geographic proximity on knowledge acquisition and willingness to help. Journalism & Mass Communication Quarterly, 97(1), 30-51. (SSCI)

吳岱芸(2019)。〈從「暫時擴張自我界限」觀點檢視台灣青少年的電玩遊戲動機與行為〉。《中華傳播學刊》,35: 159-198。(TSSCI)

Wu, D.-Y., & Lin, J. H.-T. (2018). Ways of seeing matter: The impact of a naturally mapped perceptual system on the persuasive effects of immersive virtual reality advertising. Communication Research Reports, 35(5), 434-444. (Scopus)

Lin, J. H.-T., Wu, D.-Y., & Tao, C.-C. (2018). So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game. New Media & Society, 20, 3223-3242. (SSCI)

吳岱芸(2015)。〈從遊戲到遊戲化:行銷溝通遊戲化理論初探〉。《新聞學研究》,124: 215-251。(TSSCI)

吳岱芸、吳岳剛、廖文宏(2013)。〈創造我們的故事:以共同敘事概念建構體驗型互動裝置〉。 《商業設計學報》,17: 1-20。

 

【Conference Presentations

Bowman, N. D., Lin, J. H.-T., & Wu, D.-Y.* (2021, November). You spin me right round: Cognitive and exertional demands in VR-based video games. Top Papers in Game Studies at the 107th National Communication Association Conference, Seattle.

Lee, J., Ahn, S. J., Wu, D.-Y., Lin, J. H.-T., & Kim, J. (2021, November). A second chance to protect yourself and others: The impact of interactivity and efficacy messages on influenza vaccination intentions in virtual reality (VR). Paper presented at the 107th National Communication Association Conference, Seattle.

Lin, J. H. T., & Wu, D.-Y. (2021, May). Exercising with embodied young avatars: How young versus older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals. Paper presented at the 71st Annual International Communication Association Conference (ICA), Virtual Conference.

Wu, D.-Y., & Lin, J. H-T. (2019, Jan). I feel what you feel: Using virtual embodiment to increase emotional empathy, favorable attitude, and helping behavior. Paper presented at the 69th Annual International Communication Association Conference, Washington, D.C..

Wu, D.-Y., & Lin, J. H-T. (2018, May). Beyond the controllers: The impact of natural mapping on the persuasive effects of immersive virtual reality advertising. Paper presented at the 68th International Communication Association (ICA), Prague, Czech Republic.

Lin, J. H. T., & Wu, D.-Y. (2018, May). Are newsgames children’s games? Examining the effects of graphic realism and issue proximity on players’ willingness to forward and donate and the underlying mechanisms. Paper presented at the 68th International Communication Association (ICA), Prague, Czech Republic. MOST 103-2628-H-009-002-SS4.

Lin, J. H. T., Wu, D.-Y., & Tao, C. C. (2017, May). So scary yet so fun: Unraveling a three-factor model of enjoyment of mediated fright through a virtual reality survival horror game. Paper presented at the 67th Annual International Communication Association Conference, San Diego, California.

吳岱芸(2017年06月)。〈遊戲人間:透過角色扮演暫時擴張自我界限、維持身心平衡〉。2017中華傳播學會年會,台灣大學。

吳岱芸(2014年06月)。〈從遊戲到遊戲化:行銷溝通遊戲化理論初探〉。2014中華傳播學會年會,銘傳大學基河校區。