系所成員

專任教師

 

助理教授

分機:58655

研究室:HK202

信箱:yunerr@nycu.edu.tw

 

學歷

  • 國立政治大學 傳播學院 博士
  • 國立政治大學 數位內容與科技碩士學位學程 碩士
  • 國立政治大學 廣告學系 學士

 

專業領域

  • 虛擬實境媒介效果與應用
  • 數位遊戲與遊戲化
  • 媒體心理

 

著作、計劃案與榮譽

【學術榮譽】

2021 Top Paper, Game Studies Division, National Communication Association
(NCA)

2018 科技部 獎勵人文與社會科學領域博士候選人撰寫博士論文 獲獎

2017 臺灣傳播調查資料庫論文獎 優等

2017 中華傳播學年會 學生組優良論文

2014 中華傳播學年會 學生組優良論文

【期刊論文】

Lin, J. H.-T., & Wu, D.-Y. (2020). Newsgames for the greater good: The effects of graphic realism and Geographic proximity on knowledge acquisition and willingness to help. Journalism & Mass Communication Quarterly, 97(1), 30-51. (SSCI)

吳岱芸(2019)。〈從「暫時擴張自我界限」觀點檢視台灣青少年的電玩遊戲動機與行為〉。《中華傳播學刊》,35: 159-198。(TSSCI)

Wu, D.-Y., & Lin, J. H.-T. (2018). Ways of seeing matter: The impact of a naturally mapped perceptual system on the persuasive effects of immersive virtual reality advertising. Communication Research Reports, 35(5), 434-444. (Scopus)

Lin, J. H.-T., Wu, D.-Y., & Tao, C.-C. (2018). So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game. New Media & Society, 20, 3223-3242. (SSCI)

吳岱芸(2015)。〈從遊戲到遊戲化:行銷溝通遊戲化理論初探〉。《新聞學研究》,124: 215-251。(TSSCI)

吳岱芸、吳岳剛、廖文宏(2013)。〈創造我們的故事:以共同敘事概念建構體驗型互動裝置〉。 《商業設計學報》,17: 1-20。

【研討會論文】

Bowman, N. D., Lin, J. H.-T., & Wu, D.-Y.* (2021, November). You spin me right round: Cognitive and exertional demands in VR-based video games. Top Papers in Game Studies at the 107th National Communication Association Conference, Seattle.

Lee, J., Ahn, S. J., Wu, D.-Y., Lin, J. H.-T., & Kim, J. (2021, November). A second chance to protect yourself and others: The impact of interactivity and efficacy messages on influenza vaccination intentions in virtual reality (VR). Paper presented at the 107th National Communication Association Conference, Seattle.

Lin, J. H. T., & Wu, D.-Y. (2021, May). Exercising with embodied young avatars: How young versus older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals. Paper presented at the 71st Annual International Communication Association Conference (ICA), Virtual Conference.

Wu, D.-Y., & Lin, J. H-T. (2019, Jan). I feel what you feel: Using virtual embodiment to increase emotional empathy, favorable attitude, and helping behavior. Paper presented at the 69th Annual International Communication Association Conference, Washington, D.C..

Wu, D.-Y., & Lin, J. H-T. (2018, May). Beyond the controllers: The impact of natural mapping on the persuasive effects of immersive virtual reality advertising. Paper presented at the 68th International Communication Association (ICA), Prague, Czech Republic.

Lin, J. H. T., & Wu, D.-Y. (2018, May). Are newsgames children’s games? Examining the effects of graphic realism and issue proximity on players’ willingness to forward and donate and the underlying mechanisms. Paper presented at the 68th International Communication Association (ICA), Prague, Czech Republic. MOST 103-2628-H-009-002-SS4.

Lin, J. H. T., Wu, D.-Y., & Tao, C. C. (2017, May). So scary yet so fun: Unraveling a three-factor model of enjoyment of mediated fright through a virtual reality survival horror game. Paper presented at the 67th Annual International Communication Association Conference, San Diego, California.

吳岱芸(2017年06月)。〈遊戲人間:透過角色扮演暫時擴張自我界限、維持身心平衡〉。2017中華傳播學會年會,台灣大學。

吳岱芸(2014年06月)。〈從遊戲到遊戲化:行銷溝通遊戲化理論初探〉。2014中華傳播學會年會,銘傳大學基河校區。