112 級畢業成果展

Class 112 Graduation Achievement Exhibition “Tail Bud”

The epilogue symbolizes the end and the harvest; The sprout is the beginning of a new life.
So, when the beginning meets the end, is it the end? Or is it the beginning?
The 112-level exhibition of the Department of Communication and Technology of National Yangming Chiao Tung University “Tail Bud”, carrying the hope of 47 college students, will set off from here to the next unknown station.
When the waves splash; When the bud shadow flickered, the dream that belongs to us is about to set sail.

Date: 2022-12-23 ~ 2022-12-25
Exhibition Venue: Wind Livehouse (No. 1, Section 1, Dongda Road, East District, Hsinchu City)

The content of the work

#1 NYCU Maps Interactive Game

Project Brief Introduction: We have established a digital experience map game of SJTU, where players can travel around the map, enter the building to unlock stories, and interact with virtual characters.

Team members: Chen Yizhen, Yan Yuxuan

#2 I,my,me “I: Discerning”

Project Description: I,my,me is a small-scale digital art exhibition that combines experimental video and interactive installations. Taking self-identity in the digital age as the starting point, and using qualitative research methods such as cultural probes, in-depth interviews, and co-design, combined with digital art creation, he attempts to explore with the audience how young students of Generation Z reproduce their idealized selves on social platforms, and how these patchwork self-images are intertwined with the gaze of others projected online and offline.

Team members: Yao Yijun, Feng Jieyi, Zhuo Yixuan, Hong Yang, Lin Yuting

#3 Stagnant Clock

Project Description: This is an Instagram puzzle game. By searching for hashtags and account numbers, you can weave through several accounts, each of which is like a real-world escape room, where you’ll gather clues to piece together the whole story. In this game, you will become Xuanxuan, please help her find her daddy.

Team members: Lin Meijun, Ruan Yuyan, Zhang Yuling

#4 ForGue

Project Introduction: The members of this group found that most people in both themselves and modern society forget their clothes at the bottom of the wardrobe and lack the concept of reuse, so they decided to introduce the environmental protection concept of sustainable fashion to everyone, hoping to awaken the public’s attention to the environment through sustainable use and the perspective of the clothing and design industry. We will talk about how sustainable fashion is implemented in the fashion and design industry and the impact of this concept.

Team members: Wang Zehao, Zhang Zixuan, Huang Weihao, Lai Youting, Li Qi’an

#5 SO FAR, SO GOOD

Project Introduction: “SO FAR SO GOOD” is a fan page oriented to legal science popularization. The creation features an adaptation of common legal issues in modern times through fairy tales, and the use of simple animations and lazy bags to present them to help the audience understand. It is expected that the target audience, one of the main subjects affected by the country’s future legal reform, can further stimulate reflection on existing legal issues while gaining basic legal knowledge.

Team members: Chen Yanchun, Weng Jianqi

#6 Gollum Talk ☁️ to you about sleep!

Project Introduction: “GuGu Night – Your Sleep Partner” is not only a popular knowledge-based community account for young people, but also a platform for professional sleep doctors and confused people, allowing people to examine their sleep status and quality of life from a more professional perspective, and through diversified content, young people can learn to control their lives in different ways.

Team members: Zhang Enkai, Li Anqi, Lin Yiwen, Hong Yimin, Lu Yushan

#7 Total Raven Chronicles

Project Brief Introduction: “Total Chronicles” is one of the few graffiti-themed publications in Taiwan, and it is also one of the most detailed publications in Taiwan in the past decade. In addition to introducing graffiti and practical knowledge, the development of graffiti in Taiwan, and graffiti attractions in Taiwan, the content also includes interviews with graffiti people, graffiti activities and text recommendations, solicitation of graffiti works, and column discussions. It is hoped that through rich and diverse content, the record of Taiwan’s graffiti circle will be more complete.

Team members: Wang Weifan, Chen Tingyou, Zhu Yunnian, Xu Kaijun, Zheng Zhaojun

#8 Stay and Past

Project Brief Introduction: Choosing “Old House Renovation Accommodation” as the theme of the project, this project explores the history and development of different types of old houses in Taiwan, introduces various types of old house renovation accommodation and tourism in the form of in-depth reports, and leads the audience to have a deeper understanding of Taiwan’s old house renovation and accommodation through text, photos, drawings, audio-visual, websites and social media and other media. It is hoped that through the continuation story of the old house renovation hostel, it will bring readers warmth, so that readers can have a better understanding of Taiwan’s old house renovation hostel.

Team members: Ye Xiaojun, Gu Zining

#9 DeGaJiu

Project Brief Introduction:DeGaJiu hopes to break the negative stereotypes of the general public about this culture by promoting the concept and ideas of bartending culture and bartending enthusiasts, and achieve the effect of removing the stigma of bars, and through in-depth reporting on tea wine, combined with the types of bartending in Taiwan’s local tea culture, to discuss the issue of localization of bartending culture, so that audiences who are curious about bartending culture can have a deeper understanding of this culture.

Team members: Chen Guanyu, Dai Fangying, Zhang Yunzhu, He Wenren

#10 Bugs and their origins

Project Introduction: The fifth and sixth graders experienced the last agricultural society in Taiwan, where there were no so-called urban high-rise buildings, and there were bungalows and vast farmland everywhere. Living in an era of scarcity of materials, heaven and earth are playgrounds, and small creatures have become children’s playmates. When I was a child, the neighbors next door to the house would form an adventurous group and embark on a journey to find insects. The children of that era were so close to nature.

Team members: Zhuang Yixuan, Huang Haoyun

#11 Who’s the Best Food?

Project Introduction: Who is the best to eat? is a children’s picture book creation work, and the following is an introduction to the main content of the picture book. The forest is inhabited by a variety of different animals, and they usually live in harmony, but what happens to the main character, Pu Ji, the rabbit, and his friends when they meet the demon king Big Wolf, who eats the animals of the forest? Let’s read on.

Team Member: Liao Yongjie

#12 Sparkle

Project Introduction: Snapco, which means tiny spark. We hope that through some small stories, we can dig out the deepest dreams in people’s hearts to see that small spark, and it can also be extremely glorious and moving. The articles and documentaries that we want to introduce are not only the personal stories of the interviewees, but also the love letters and invitations to you who are overcoming the hurdles and challenges of life.

Team members: Weng Yixin, Cheng Zuning

#13 Our Daily Groove

Project Brief Introduction:Our final year project is to provide a medium for Indonesian students to express feelings they have always wanted to say. Things have changed a lot ever since we moved abroad for our studies. It is never easy to express our feelings especially in an environment you are not familiar with.

Team members: Liang Xuelian, Gao Yirong

#14 Bamboo Fox X Metaverse

Project Introduction: Bamboo Fox X Metaverse is a marketing plan that integrates IP creation, Web3 technology and social platform management. Based on the mascot bamboo fox of the former Jiaotong University, five kinds of bamboo foxes with different personalities were created. Through the name of the fictitious club of “Yang Ming Chiao Tung University Occult Research Club”, we not only introduced everyone to the “bamboo fox” in the form of posts, but also designed a “detector” that can find the bamboo fox in daily life through filter technology.

Team Member: Han Songting

#15 Virtual vs. Reality: A Study of Pseudo-Social Interaction and Social Support for VRChat Users

Project Introduction: This work conducts qualitative description and quantitative analysis through questionnaires and in-depth interviews. Based on VRChat, a free massively multiplayer online virtual reality game, this paper explores the availability, media richness, and quasi-social interaction of VRChat itself, and studies the emotions such as social presence, social support, quasi-social interaction, and loneliness generated by players after playing.

Team Member: Zhong Siqi

#16 The impact of place-appropriate advertising on e-payment apps on students’ willingness to use them – a case study of street-edge payment

Project Introduction: This paper starts from personalized advertising in digital marketing, and explores how the appropriate advertising affects the overall marketing strategy of Jiekou electronic payment app. How can e-payment operators communicate with customers through different personalized advertising types to understand whether this advertising type can enhance individuals’ perception of the convenience of electronic payment, and then generate the willingness to use the product. The study will also explore whether privacy affects the public’s willingness to use e-payment apps with place-appropriate advertising.

Team Member: Liu Meiyu